| Updated Free Orion 0.3.13  Changelog:
*
Various incremental improvements to the combat tech demo, some visible
(asteroids) and some not. * New fleet icons that indicate the type and size
of a fleet and point in the direction of travel when not at a system, with
various options to control how they are displayed * Added tooltips to meter
statistic icons on fleet panels in fleets window * Added parsing code and
text files to define or list the techs, ship designs and fleets that empires are
given at the start of a new game * Added a new Optical Scanner ship part *
Added a right-click popup menu to the options screen colour selectors, that lets
one revert a colour to its default value * Increased the health on adequate
and good planets, so that adequate planets actually grow before health research
is done. This lets some AI colonies grow that were previously stuck at their
initial population. * Added a new Orbital Drydock building that\'s needed to
produce some ship hulls. The homeworld starts with one, but building more
requires some research. Adding this building means that colony ships can be
built at the homeworld at the start of the game, which was previously not
possible, leading to confusion for new players * Updates to Russian, German,
Polish, French translations * New Finnish translation
 Changelog:
*
Various incremental improvements to the combat tech demo, some visible
(asteroids) and some not. * New fleet icons that indicate the type and size
of a fleet and point in the direction of travel when not at a system, with
various options to control how they are displayed * Added tooltips to meter
statistic icons on fleet panels in fleets window * Added parsing code and
text files to define or list the techs, ship designs and fleets that empires are
given at the start of a new game * Added a new Optical Scanner ship part *
Added a right-click popup menu to the options screen colour selectors, that lets
one revert a colour to its default value * Increased the health on adequate
and good planets, so that adequate planets actually grow before health research
is done. This lets some AI colonies grow that were previously stuck at their
initial population. * Added a new Orbital Drydock building that\'s needed to
produce some ship hulls. The homeworld starts with one, but building more
requires some research. Adding this building means that colony ships can be
built at the homeworld at the start of the game, which was previously not
possible, leading to confusion for new players * Updates to Russian, German,
Polish, French translations * New Finnish translation Additional System
Requirements:
* GiGi - latest from CVS * FreeType2 * Boost -
version 1.34 or higher * log4cpp * DevIL * SDL * OpenAL *
libvorbis * libogg * GraphViz - version 2.8 http://freeorion.org/ |